Audio Production

Dune Sprinters

Adaptive AudioFMODComposition
Dune Sprinters Production to Shipped
Project overview

Composed and implemented the entire adaptive score during production, working directly against build footage as the game's systems came online.

1 The challenge

The original soundtrack was static and didn't react to the game's shifting desert-storm intensity.

2 What we did

Composed and implemented a fully adaptive score with FMOD, layering stems to the in-game weather and threat state.

3 The result

The soundtrack became a top community talking point, with fan remixes appearing within a week of launch.

Gallery

Dune Sprinters — gallery 1
Dune Sprinters — gallery 2
Dune Sprinters — gallery 3

Want a result like this?

Pitch us your game and let's find the next case study.

Pitch to us →
Buy us a coffee We're hiring WhatsApp us