Mystic Vale
Built the entire visual foundation before a single line of gameplay code existed, so the art direction could drive funding conversations and guide every artist who joined after us.
The studio had a strong pitch but no consistent visual language to pitch investors or onboard new artists.
Our art team built a full bible — palette, silhouette rules, lighting recipes — then produced 200+ production-ready assets against it.
Funding round closed on the strength of the new pitch deck; art onboarding time cut by 60%.
