Rocket Rumble
Joined during a rocky beta where the netcode was the top complaint, rebuilt the replication layer, and stayed through launch to keep matches smooth at scale.
Existing netcode capped matches at 16 players with visible rubber-banding above 80ms.
Rewrote the replication layer with delta-compressed snapshots and client-side prediction tuned for vehicular physics.
64-player matches now hold under 20ms average latency on live servers.
