Real-Time VFX

Neon Raid

VFXShadersUnreal
Neon Raid Live in production
Project overview

A full VFX overhaul for an already-shipped title — we came in mid-live-ops to fix a readability problem hurting reviews, and stayed on to raise the bar across every combat encounter.

1 The challenge

Combat felt flat — players couldn't read hits, dodges or ability windows in the middle of a raid.

2 What we did

We rebuilt the VFX pipeline around readability: colour-coded particle language, GPU-instanced effects and camera-aware intensity scaling.

3 The result

Steam review score jumped from 68% to 91% positive within two patches.

Gallery

Neon Raid — gallery 1
Neon Raid — gallery 2
Neon Raid — gallery 3

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