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Game Design

The invisible hand that makes players say 'one more run'.

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How we run it

Our process for game design.

01

Core loop prototyping

02

Systems & balancing pass

03

Playtesting with real players

04

Design doc handoff

Technical toolkit

FigmaMiroMachinationsCustom balancing sheets
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Ready to talk game design?

Tell us about your game and we'll scope it in a day.

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