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Visual Effects (VFX)

Explosions, sparkles and spells — at 60fps.

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How we run it

Our process for visual effects (vfx).

01

Reference & style pass

02

Shader & particle prototyping

03

Performance budget pass

04

In-engine polish

Technical toolkit

NiagaraShader GraphHoudiniHLSL
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Ready to talk visual effects (vfx)?

Tell us about your game and we'll scope it in a day.

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